Types of digital difference
- School access: unequal availability of digital technology in schools (between high- & low-SES; new tech benefits high performance students while exlcuding at-risk students)
- Home access: high- & low-SES families
- School use: student income and race correlate strongly with the type of use students make of computers in schools
- Gender gap: boys - more computer games; girls - more communicate & network
- Generation gap: digital natives vs digital immigrants
- Digital-age literacy
- Basic, scientific, economic, and technological literacies
- Visual and information literacies
- Multicultural literacy and global awareness
- Inventive thinking
- Adaptability, managing complexity, and self-direction
- Curiosity, creativity, and risk taking
- Higher order thinking and sound reasoning
- Effective communication
- Teaming, collaboration, and interpersonal skills
- Personal, social, and civic responsibility
- Interactive communication
- High productivity
- Prioritizing, planning, and managing for results
- Effective use of real-word tools
- Ability to produce relevant, high-quality products
- Workability: coordinating technology use (scheduling rooms, arranging and maintaining software, hardware, and network connections). Low-SES schools have higher turnover rates;
- Complexity: standardized testing increased complexity in integrating technology into instruction;
- Performativity: technological performance for its own sake rather than in connection with meaningful learning goals
- To complexity and workability: providing students and teachers more consistent and reliable access to computers and the Internet (through one-to-one programs or leveraging other tech resources in schools and communities)
- To performativity: instructional approaches that focus not only on mastery of tech applications, but also on broad learning goals related to academic content (e.g., developing both tech skills & academic expertise around topics related to students' life experiences)
The benefits of the laptop classroom
- teaching and learning of 21st-century learning skills (becoz constant access)
- greater student engagement (becoz the use of multimedia)
- increase in the quantity and quality of student writing (ease, feedback, professionalism)
- deeper learning (project-based work)
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